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The Cheekiest Crane On The Market The Instagram sensation jumps from the screen into plushies and rubber booties with the first, and only, Butts On Things™ crane machine and official merchandise! Butts On Things started off as a silly doodle by Brian Cook in 2016, and quickly grew into an international internet sensation. Designs include puzzles, cards & stickers, but now locations can offer an officially branded crane machine with butts on fruity merchandise - both plushies and rubber toys. This 32" crane machine is offers great value, with the claw being able to handle 7-8” plush toys. Bank several units together or you can also go for the 25" model! Each 32" Butts On Things™ crane comes with an HD screen marquee, where animations showing the various Butts on Things drawings are played to draw extra attention to the game. The cabinet also features eye catching LED lighting. Operators
The Funniest Crane On The Market The Instagram sensation jumps from the screen into plushies and rubber booties with the first, and only, Butts On Things™ crane machine and official merchandise! Butts On Things started off as a silly doodle by Brian Cook in 2016, and quickly grew into an international internet sensation. Designs include puzzles, cards & stickers, but now locations can offer an officially branded crane machine with butts on fruity merchandise - both plushies and rubber toys. This 24" crane machine is compact and affordable, allowing it to go into just about any location, and the claw can handle 3/4" plushies or 2" rubber "fruity booties." Each Butts On Things™ crane comes with specialized artwork that includes several of the "Butts on Things™" items, and features eye catching LED lighting. The 24" model comes with a backlit topper marquee that grabs attention from afar. Operators can set
Shoot The Ball For A Prize! Cosmic Spin is an exciting merchandiser game designed by Echavez Games for Alan-1, which challenges players to launch a ball three times at the color-changing LED holes to win either a 1" prize capsule, or a more enticing 4" capsule. At the user's disposal is a pinball-style shooter rod, which can be pulled back with varied force for launching a ball that will spin around the game chamber. Within that funnel, there are sixteen targets, which will light up according to the phase of the game (1, 2, and 3). A friendly voice over will also help guide players through each phase so they know exactly what to do. The goal is to get the ball into the lit holes, three times in a row, to win the larger 4" capsules. If there is a miss on phase 2 or 3, then the player